Posts Tagged ‘x86’

PPC support officially being discontinued for all LGP titles

Wednesday, August 5th, 2009

I am sorry to have to announce that as of today, we are officially discontinuing support for all PPC versions of LGP games.

The decision is not one I am happy with, and I know that a lot of people will be equally unhappy, but unfortunately, practicalities must win out. The demand for PPC versions of LGP games has been almost non existant, with just a few players buying for this platform. The decision was reached recently, when we looked at the costs for bringing the new Majesty updates to PPC. The cost would have been well in excess of any possible revenue we would gain from new PPC sales, and with most people who have already bought Majesty for PPC also having access to x86 machines, well, it just seemed for the best. I seriously doubt if any players will actually be left behind because of this (though I expect several people to post comments here saying that they will be). While we would love to keep supporting ppc, and any other platform you can think of, we have to be practical, and throwing money into a project we know will never even come close to recovering its costs is not going to keep LGP making games into the future.

For the forseeable future, we will concentrate on the x86 platform, 32 bit, and when appropriate 64 bit (although all of our games will continue to run on 64 bit using the 32 bit compatibility libraries).

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