Posts Tagged ‘Community’

Which community events do you want?

Monday, April 5th, 2010

We have been hard at work on our unannounced ports the last couple of months, and I know some of you get rather impatient waiting for news. So, to help pass the time we’d like to see if there are any particular community events that you’d like to see. If you have other good ideas, feel free to suggest them in a comment. Please vote only for events that you’d be likely to attend, you may select up to three.

Which community events would you attend?

  • More identi.ca/twitter giveaways (65.0%, 43 Votes)
  • LGP trivia contest on IRC (26.0%, 17 Votes)
  • LGP trivia contest on identi.ca/twitter that is spread out over a week (23.0%, 15 Votes)
  • Play Majesty on PenguinPlay with LGP staff (18.0%, 12 Votes)
  • Play Ballistics on PenguinPlay with LGP staff (15.0%, 10 Votes)
  • Play Knights & Merchants on PenguinPlay with LGP staff (9.0%, 6 Votes)

Total Voters: 66

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If you have any input, suggestions or questions for me, feel free to ask them here in the comments, on IRC (Zero_Dogg in #lgp on irc.freenode.net), via identi.ca/twitter or via e-mail (to eskild at the domain linuxgamepublishing dot com).

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Microblogging

Friday, October 2nd, 2009

After some internal discussion, we have decided to try something new, namely microblogging. Initially we are just testing it to see how much it will be used, but we will make it permanent if it proves successful. It is meant as a simple means to send quick messages to LGP and get quick information about releases, announcements and patches.

We will also be running some competitions where you will get a chance to win a download of an LGP game, as well as some small ones now and then where we will hand out free game rentals.

As the free and open source software loving company we are, we use identi.ca which runs on the AGPLd status.net microblogging platform. But for those that prefer twitter, our account is mirrored there as well.

So follow us, @LGP on identi.ca or @L_G_P on twitter. See you there.

If you have any input, suggestions or questions for me, feel free to ask them here in the comments, on IRC (Zero_Dogg in #lgp on irc.freenode.net), via identi.ca/twitter or via e-mail (to eskild at the domain linuxgamepublishing dot com).

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The LGP community

Friday, February 13th, 2009

Greetings! My name is Eskild Hustvedt (aka. Zero_Dogg), and I’m a junior developer and community manager at Linux Game Publishing. This is the first of hopefully many (community-related or otherwise) blog posts from me. This time I’ll be writing a bit about the LGP community.

One of the great strengths of Linux in general is the strong communites that has been built up around it. Linux gaming is no exception, and we at LGP are very proud of the community that surrounds us, not merely because it is the community that pays our bills, but also because it is very friendly and helpful, and as such a great motivation while we are working on bringing great commercial games to Linux.

One of our most active community communication channels is IRC. We have one rather active IRC channel on the irc.freenode.net IRC network, namely #LGP, our general chat channel. Recently we have also started a channel for our new PenguinPlay games matchmaking service on the same network called (quite obviously) #PenguinPlay. The latter is still in its infancy, and as such not as active as the primary #LGP channel. In both of them you will be able to communicate with other members of the community, as well as numerous LGP employees. You will find our beloved dictator CEO Michael Simms (as lgp-michael), and yours truly (as Zero_Dogg) idling there pretty much 24/7, and most other LGP employees regulary (pretty much daily) stopping by, not to mention the large croud of friendly regulars that are usually more than happy to help, or just chat (about Linux games of course, though we *cough* some times tend to drift somewhat off topic). IRC is also a great way to quickly get support concerning our games (although it should be noted that it is not an official support channel). Not only is our IRC community helpful in answering questions about our games, but it also deserves our gratitude for assisting us. Just this week we recieved numerous reports about our recent Candy Cruncher patch breaking sound for many players, as a result of this we were quickly able to diagnose and subsequently issue another patch that fixed the issue.

Another good example as to how our community can affect our decisions is how we treated the community reactions to our announcement of the addition of DRM to our new games. The community had strong feelings and opinions concerning the subject (and rightfully so), but we felt that at this point adding a form of DRM was something we had to do. What followed was a storm of feedback from our community, which we greatly appreciated. Because of you we made large changes to the DRM scheme, in order to ensure that the rightful owners of our games would not be blocked from using their own game, even during very long periods of no internet connection. The input was received primarily via e-mail and on our public IRC channels (but also partly through comments on articles concerning the subject).

In the end, the community and our love for gaming in general, and on Linux in particular, is the reason we keep doing what we do. Without all of you, there would not be any LGP.

If you have any input, suggestions or questions for me, feel free to ask them here in the comments, on IRC, or via e-mail (to eskild at the domain linuxgamepublishing dot com).

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