Comments on: The sale, and the results/2009/06/08/the-sale-and-the-results/ Commercial gaming for Linux Fri, 09 Nov 2012 18:53:38 +0000 http://wordpress.org/?v=2.8.4 hourly 1 By: Nath/2009/06/08/the-sale-and-the-results/comment-page-1/#comment-486 Nath Tue, 21 Jul 2009 10:40:26 +0000 /?p=229#comment-486 The Nebula engine has been ported to Linux in an older version. I think the current version still compiles but the OpenGL renderer isn't updated to the current version. So there is some work to do. That could be done in an open source project though. If the engine was ported, I don't think Radon Labs would object to a port of Drakensang. The Nebula engine has been ported to Linux in an older version. I think the current version still compiles but the OpenGL renderer isn’t updated to the current version. So there is some work to do. That could be done in an open source project though.

If the engine was ported, I don’t think Radon Labs would object to a port of Drakensang.

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By: Maxim/2009/06/08/the-sale-and-the-results/comment-page-1/#comment-421 Maxim Mon, 22 Jun 2009 08:42:51 +0000 /?p=229#comment-421 Hello again What Video Card do you have Max ? I use ATI Radeon 4750 HD and sacred also crashes sometimes on me, and one time when I wanted to start an online game the game stuck at the import characters screen and all I could do is reboot. I didn't like so much dungeon siege 1, it was a nice game but not that good, it was more hack-n-slash game but not nearly as good as Sacred1 or even Diablo1, it's major point was "party" but there wasn't many skill customizations you could do - well it was a different system. There are many much better RPG games LGP could port. BTW Michael - in the past few months we sent you a LOT of sacred bugs (the bug I didn't sent you but happens to all of us is that once you export a character you cannot delete it in-game but only via the .lgp/sacred/ folder). So how is the fixing going ? when a patch would be released for those bugs ? and could I install the patch taking the fact that I didn't use the installer to install sacred but extracted all the files manually ? Thanks. Hello again

What Video Card do you have Max ?
I use ATI Radeon 4750 HD and sacred also crashes sometimes on me, and one time when I wanted to start an online game the game stuck at the import characters screen and all I could do is reboot.

I didn’t like so much dungeon siege 1, it was a nice game but not that good, it was more hack-n-slash game but not nearly as good as Sacred1 or even Diablo1, it’s major point was “party” but there wasn’t many skill customizations you could do – well it was a different system.
There are many much better RPG games LGP could port.

BTW Michael – in the past few months we sent you a LOT of sacred bugs (the bug I didn’t sent you but happens to all of us is that once you export a character you cannot delete it in-game but only via the .lgp/sacred/ folder).
So how is the fixing going ? when a patch would be released for those bugs ? and could I install the patch taking the fact that I didn’t use the installer to install sacred but extracted all the files manually ?

Thanks.

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By: Maxim/2009/06/08/the-sale-and-the-results/comment-page-1/#comment-420 Maxim Thu, 18 Jun 2009 08:21:48 +0000 /?p=229#comment-420 Hello ! I think your conclusions from the "sales day" where incorrect. As you stated the sales day was a major success in terms of number of titles sold - most of those titles where already months if not years in LGP stocks, this must prove that once the cost of those titles are lowered then more people will buy them. I myself bought 2 additional titles that I wouldn't otherwise buy in their old price. You also mentioned that the first week after the sales day the sales where also high from the resellers prospective, but not after 2-3 weeks afterwords - this is because most people already bought the games they wanted on the sales day and in the first week after, so obviously the demand has got much lowered for those titles. So MY conclusion is if all LGP game prices where lower all the time (not 9 Pounds but much lower then the current 25-30 Pounds , I would suggest 15-20 Pounds) then the sales will be better, this however won't drastically effect the current titles as most people who wanted to buy them - already did. One of the replies to this blog liked to : http://www.phoronix.com/forums/showthread.php?t=17492 I think you should have put it in the blog or in some visible place as I think many people would want to propose titles for porting. About the suggestions for games I want to add that it can be a little bit tricky : many people want different games and the list is long, but I think you should propose say ... 10 games which LGP are highly likely to port and make a poll or something that the future costumers can vote on. That way you won't "go blind" and gamble on games that not many people would want to buy for example (I'm guessing) : NingPo MahJong, Software Tycoon, Candy Cruncher and others . Hello !

I think your conclusions from the “sales day” where incorrect.
As you stated the sales day was a major success in terms of number of titles sold – most of those titles where already months if not years in LGP stocks, this must prove that once the cost of those titles are lowered then more people will buy them.
I myself bought 2 additional titles that I wouldn’t otherwise buy in their old price.
You also mentioned that the first week after the sales day the sales where also high from the resellers prospective, but not after 2-3 weeks afterwords – this is because most people already bought the games they wanted on the sales day and in the first week after, so obviously the demand has got much lowered for those titles.

So MY conclusion is if all LGP game prices where lower all the time (not 9 Pounds but much lower then the current 25-30 Pounds , I would suggest 15-20 Pounds) then the sales will be better, this however won’t drastically effect the current titles as most people who wanted to buy them – already did.

One of the replies to this blog liked to : http://www.phoronix.com/forums/showthread.php?t=17492
I think you should have put it in the blog or in some visible place as I think many people would want to propose titles for porting.

About the suggestions for games I want to add that it can be a little bit tricky :
many people want different games and the list is long, but I think you should propose say … 10 games which LGP are highly likely to port and make a poll or something that the future costumers can vote on.
That way you won’t “go blind” and gamble on games that not many people would want to buy for example (I’m guessing) : NingPo MahJong, Software Tycoon, Candy Cruncher and others .

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By: liam dawe/2009/06/08/the-sale-and-the-results/comment-page-1/#comment-417 liam dawe Mon, 15 Jun 2009 07:57:52 +0000 /?p=229#comment-417 Well at least you tried with the sale, more than other companies would do! Now get back to porting us some more games!! Well at least you tried with the sale, more than other companies would do!

Now get back to porting us some more games!!

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By: Vadim P./2009/06/08/the-sale-and-the-results/comment-page-1/#comment-415 Vadim P. Wed, 10 Jun 2009 17:58:32 +0000 /?p=229#comment-415 'I've looked into it, but haven't been able to find anyone knowledgable in Linux. It's certainly possible, though, and I intend to keep looking.' I've recommended the person to you, hopefully you'll work something out. ‘I’ve looked into it, but haven’t been able to find anyone knowledgable in Linux. It’s certainly possible, though, and I intend to keep looking.’

I’ve recommended the person to you, hopefully you’ll work something out.

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By: Max/2009/06/08/the-sale-and-the-results/comment-page-1/#comment-413 Max Wed, 10 Jun 2009 05:23:37 +0000 /?p=229#comment-413 I'm still waiting for X3: Terran Conflict. :P And also kind of waiting for Sacred 2, but Sacred 2 ain't gonna happen too soon, if it's going to come along at all... X3: TC uses the same engine as Reunion with some minor changes, so that should not be much work, compared to a full port. Sacred 2 has a different engine and so on so it'd take quite a while to port it... We also finally reached a point where there are quite some player online in Sacred. Yesterday we played with 6 people at once. Was actually quite some fun, I and some other guy started to fight a huge Dragon but it was too hard to take and then a second dragon appeared... In the end we had to leave them, it cost me like 30 health potions. Maybe in the future you'll have the opportunity to expand to make ports happen faster which would then boost sales... If a port was released shortly after the "real" game, then probably more people would buy it. I'd still love to see Dungeon Siege 1 for Linux, but it was developed by Gas Powered Games which is owned by Microsoft... I'm still kind of wondering why Microsoft supports the Mac but doesn't support Linux. What I'd really love to see is some hardcore tactical shooter like Operation Flashpoint or Armed Assault. Although I wouldn't like to see a Operation Flashpoint 1 port, hah. Would also be nice to see some serious MMORPG like Mortal Online or Global Agenda which both use the Unreal Engine. But those ports would have to be made by the developers themselves... Also both, the server and the game of Sacred crashed on my PC today. I have no logs of the server crash and the logs of the game crash got lost. I think seeing some stragety games would be nice, there are almost none. There is the whole spring project which has kind of a crappy interface. Then there's Knights and Merchants which is great and then there's Glest which has no online players. Did you ever check the attitude of the Sins of a Solar Empire developers towards a port? I'd also love to see some Medieval strategy game with a nice economy part and many little details like Settlers: Rise of an Empire. I’m still waiting for X3: Terran Conflict. :P
And also kind of waiting for Sacred 2, but Sacred 2 ain’t gonna happen too soon, if it’s going to come along at all…
X3: TC uses the same engine as Reunion with some minor changes, so that should not be much work, compared to a full port. Sacred 2 has a different engine and so on so it’d take quite a while to port it…

We also finally reached a point where there are quite some player online in Sacred.
Yesterday we played with 6 people at once.
Was actually quite some fun, I and some other guy started to fight a huge Dragon but it was too hard to take and then a second dragon appeared…
In the end we had to leave them, it cost me like 30 health potions.

Maybe in the future you’ll have the opportunity to expand to make ports happen faster which would then boost sales…
If a port was released shortly after the “real” game, then probably more people would buy it.

I’d still love to see Dungeon Siege 1 for Linux, but it was developed by Gas Powered Games which is owned by Microsoft…
I’m still kind of wondering why Microsoft supports the Mac but doesn’t support Linux.

What I’d really love to see is some hardcore tactical shooter like Operation Flashpoint or Armed Assault. Although I wouldn’t like to see a Operation Flashpoint 1 port, hah.
Would also be nice to see some serious MMORPG like Mortal Online or Global Agenda which both use the Unreal Engine. But those ports would have to be made by the developers themselves…

Also both, the server and the game of Sacred crashed on my PC today.
I have no logs of the server crash and the logs of the game crash got lost.

I think seeing some stragety games would be nice, there are almost none.
There is the whole spring project which has kind of a crappy interface.
Then there’s Knights and Merchants which is great and then there’s Glest which has no online players.
Did you ever check the attitude of the Sins of a Solar Empire developers towards a port? I’d also love to see some Medieval strategy game with a nice economy part and many little details like Settlers: Rise of an Empire.

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By: wasdf/2009/06/08/the-sale-and-the-results/comment-page-1/#comment-412 wasdf Tue, 09 Jun 2009 22:53:17 +0000 /?p=229#comment-412 and thats what i wanted to hear :) so how is sacred 1 doing till now? and thats what i wanted to hear :)
so how is sacred 1 doing till now?

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By: Michael Simms (CEO and head of Development)/2009/06/08/the-sale-and-the-results/comment-page-1/#comment-411 Michael Simms (CEO and head of Development) Tue, 09 Jun 2009 20:22:27 +0000 /?p=229#comment-411 While I cant say anything about sacred 2, I would expect that the chances of sacred 2 are directly proportional to sales of sacred 1 {:-) Just like it was for X2 and X3 While I cant say anything about sacred 2, I would expect that the chances of sacred 2 are directly proportional to sales of sacred 1 {:-)
Just like it was for X2 and X3

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By: Ernst/2009/06/08/the-sale-and-the-results/comment-page-1/#comment-408 Ernst Tue, 09 Jun 2009 19:32:30 +0000 /?p=229#comment-408 http://www.phoronix.com/forums/showthread.php?t=17492 http://www.phoronix.com/scan.php?page=news_item&px=NzI5Nw http://www.phoronix.com/forums/showthread.php?t=17492
http://www.phoronix.com/scan.php?page=news_item&px=NzI5Nw

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By: Ernst/2009/06/08/the-sale-and-the-results/comment-page-1/#comment-407 Ernst Tue, 09 Jun 2009 19:28:36 +0000 /?p=229#comment-407 Oh I got it, but it was a busy day, I read it late and I didn't have time to react on it. Oh I got it, but it was a busy day, I read it late and I didn’t have time to react on it.

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