Comments on: What direction for downloadable games/2009/04/18/what-direction-for-downloadable-games/ Commercial gaming for Linux Sat, 25 Apr 2009 20:57:18 +0000 http://wordpress.org/?v=2.7 hourly 1 By: Michael Simms (CEO and head of Development)/2009/04/18/what-direction-for-downloadable-games/comment-page-1/#comment-218 Michael Simms (CEO and head of Development) Tue, 21 Apr 2009 21:20:24 +0000 /?p=192#comment-218 Sure, but the code to do it all securely doesnt write itself, the bandwidth DOES cost us money, the extra admin overhead of helping customers when the download doesnt work isnt cheap either with what I pay my customer service staff, and a dozen other things, it all adds up. Sure, but the code to do it all securely doesnt write itself, the bandwidth DOES cost us money, the extra admin overhead of helping customers when the download doesnt work isnt cheap either with what I pay my customer service staff, and a dozen other things, it all adds up.

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By: RK/2009/04/18/what-direction-for-downloadable-games/comment-page-1/#comment-217 RK Tue, 21 Apr 2009 18:38:42 +0000 /?p=192#comment-217 Something like the functionality provided by LGP's new DRM system, mayhaps? :) Something like the functionality provided by LGP’s new DRM system, mayhaps? :)

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By: RK/2009/04/18/what-direction-for-downloadable-games/comment-page-1/#comment-216 RK Tue, 21 Apr 2009 18:36:17 +0000 /?p=192#comment-216 Now you're just making excuses. Unless your servers are connected to the internet via a mobile phone, bandwidth costs are a pittance. Amazon S3, for example, costs at most USD 0.170 per GB of traffic. Now you’re just making excuses. Unless your servers are connected to the internet via a mobile phone, bandwidth costs are a pittance. Amazon S3, for example, costs at most USD 0.170 per GB of traffic.

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By: M1AU/2009/04/18/what-direction-for-downloadable-games/comment-page-1/#comment-215 M1AU Tue, 21 Apr 2009 11:21:06 +0000 /?p=192#comment-215 Edit: [...]most companies have to deal with). Sorry for my bad english. Edit: [...]most companies have to deal with).

Sorry for my bad english.

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By: M1AU/2009/04/18/what-direction-for-downloadable-games/comment-page-1/#comment-214 M1AU Tue, 21 Apr 2009 11:13:30 +0000 /?p=192#comment-214 Sure, but I see this as a good will service. Other companies do the same thing and it looks like it works. Another idea is to use torrent like distribution. As I understand it correctly, there's already a DRM system integrated withing the game, so piracy shouldn't be a problem (besides the regular piracy problem most companies have to solve with). Sure, but I see this as a good will service. Other companies do the same thing and it looks like it works.
Another idea is to use torrent like distribution. As I understand it correctly, there’s already a DRM system integrated withing the game, so piracy shouldn’t be a problem (besides the regular piracy problem most companies have to solve with).

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By: Lord Kellmar/2009/04/18/what-direction-for-downloadable-games/comment-page-1/#comment-213 Lord Kellmar Tue, 21 Apr 2009 08:44:49 +0000 /?p=192#comment-213 I like the idea of offering the choice : - Downloadable game instantly ; or - Boxed version with some extras. Poster, Soundtrack CD, etc... I really enjoy my X3:R Collector with real extra stuff :) I like the idea of offering the choice :
- Downloadable game instantly ;
or
- Boxed version with some extras. Poster, Soundtrack CD, etc…

I really enjoy my X3:R Collector with real extra stuff :)

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By: Manuel/2009/04/18/what-direction-for-downloadable-games/comment-page-1/#comment-212 Manuel Tue, 21 Apr 2009 01:33:30 +0000 /?p=192#comment-212 I am interested in simply downloading games into an account, which is persistant and will allow to get them again, if i chose to reinstall my PC. I am interested in simply downloading games into an account, which is persistant and will allow to get them again, if i chose to reinstall my PC.

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By: Nath/2009/04/18/what-direction-for-downloadable-games/comment-page-1/#comment-211 Nath Mon, 20 Apr 2009 20:56:30 +0000 /?p=192#comment-211 For me it depends on the price of the game. If it is around 10€ like what I paid for the Penny Arcade game, I prefer the download. For something costing 20€ and up, I'd expect to get something looking nice on the shelf, a printed manual (and for the higher priced games nice things like big colourful maps etc). It also depends on whether I could redownload the game even three years later when I lost my files for some reason. For me it depends on the price of the game. If it is around 10€ like what I paid for the Penny Arcade game, I prefer the download. For something costing 20€ and up, I’d expect to get something looking nice on the shelf, a printed manual (and for the higher priced games nice things like big colourful maps etc).

It also depends on whether I could redownload the game even three years later when I lost my files for some reason.

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By: titi/2009/04/18/what-direction-for-downloadable-games/comment-page-1/#comment-210 titi Mon, 20 Apr 2009 18:26:54 +0000 /?p=192#comment-210 I voted for #1 , but I want something that I can sell If I don't like the game (anymore). Something like a key. I voted for #1 , but I want something that I can sell If I don’t like the game (anymore). Something like a key.

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By: Michael Simms (CEO and head of Development)/2009/04/18/what-direction-for-downloadable-games/comment-page-1/#comment-209 Michael Simms (CEO and head of Development) Mon, 20 Apr 2009 16:58:42 +0000 /?p=192#comment-209 Well, for multiplayer games we do now have the forums and scores online at <a href="http://www.penguinplay.com" rel="nofollow">http://www.penguinplay.com</a>, and we are working to retrofit older games onto the system, as well as new ones... Well, for multiplayer games we do now have the forums and scores online at http://www.penguinplay.com, and we are working to retrofit older games onto the system, as well as new ones…

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