It’s increasingly common these days to have more than 4GB of RAM. Especially in the circles of tech geeks and hardcore players. On such systems, you can only use all that memory with either 64b system, or a specially tweaked kernel (and that has some downsides).
Of course you can run 32b apps withing 64b system, but that also means additional 32b libraries (not straightforward for a newbie) and sometimes there are even more problems. It may be just my environment, but some of your demos for example are just crashing for me.
Anyway, keep up the good work. I’ve already bought one of your games and I plan more in the future.
]]>I don’t think it’s really LGP’s responsibility to provide 64bit binaries if the game didn’t originally have 64bit binaries. As long as the 32bit binaries work on my 64bit system, I’m happy.
]]>The only place I think 64-bit computing has made large-scale changes are with Apple’s Macintosh computers. Switching all their processors to 64-bit and creating a coding environment in which programs can run on both old/new machines was something I hope can push the adoption of this “new” tech. I could be wrong, since everything I’m typing is unsubstantiated opinion, but 64-bit seems slightly like a novelty right now.
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