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	<title>Comments for Linux Game Publishing Blog</title>
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	<link>http://blog.linuxgamepublishing.com</link>
	<description>Commercial gaming for Linux</description>
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		<title>Comment on Becoming an LGP reseller by Michael Simms (CEO and head of Development)</title>
		<link>http://blog.linuxgamepublishing.com/2010/01/14/becoming-an-lgp-reseller/comment-page-1/#comment-1543</link>
		<dc:creator>Michael Simms (CEO and head of Development)</dc:creator>
		<pubDate>Thu, 18 Feb 2010 11:07:56 +0000</pubDate>
		<guid isPermaLink="false">http://blog.linuxgamepublishing.com/?p=394#comment-1543</guid>
		<description>A reseller can set any price they like. Tux Games is just another reseller, competing against them is expected {:-)

We do have a Tux on the box, look on the spine at the top, when the games are side on, on a shelf, Tux will be seen as the thing right at the top of the box {:-)</description>
		<content:encoded><![CDATA[<p>A reseller can set any price they like. Tux Games is just another reseller, competing against them is expected {:-)</p>
<p>We do have a Tux on the box, look on the spine at the top, when the games are side on, on a shelf, Tux will be seen as the thing right at the top of the box {:-)</p>
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		<title>Comment on Some gotchyas in porting from Visual C++ to g++ by Michael Simms (CEO and head of Development)</title>
		<link>http://blog.linuxgamepublishing.com/2009/12/03/some-gotchyas-in-porting-from-visual-c-to-g/comment-page-1/#comment-1542</link>
		<dc:creator>Michael Simms (CEO and head of Development)</dc:creator>
		<pubDate>Thu, 18 Feb 2010 11:04:44 +0000</pubDate>
		<guid isPermaLink="false">http://blog.linuxgamepublishing.com/?p=385#comment-1542</guid>
		<description>We have had issues with the demo, in that the source code for the demo and the main game is incompatible, the demo was made with an earlier version of the code. We would LIKE to get the demo out, but we have to realistically balance time and budget. When a rental for a week is, what, £1.50 or something, it isnt a fortune. I agree we SHOULD have a demo, but we have to be practical. Where a demo is possible we do it. Where is a demo is merely &#039;hard&#039; we do it, but the sacred demo is beyond that. We have expended a good amount of developer time on it, without success so far.</description>
		<content:encoded><![CDATA[<p>We have had issues with the demo, in that the source code for the demo and the main game is incompatible, the demo was made with an earlier version of the code. We would LIKE to get the demo out, but we have to realistically balance time and budget. When a rental for a week is, what, £1.50 or something, it isnt a fortune. I agree we SHOULD have a demo, but we have to be practical. Where a demo is possible we do it. Where is a demo is merely &#8216;hard&#8217; we do it, but the sacred demo is beyond that. We have expended a good amount of developer time on it, without success so far.</p>
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		<title>Comment on Becoming an LGP reseller by Apopas</title>
		<link>http://blog.linuxgamepublishing.com/2010/01/14/becoming-an-lgp-reseller/comment-page-1/#comment-1540</link>
		<dc:creator>Apopas</dc:creator>
		<pubDate>Sat, 13 Feb 2010 02:07:46 +0000</pubDate>
		<guid isPermaLink="false">http://blog.linuxgamepublishing.com/?p=394#comment-1540</guid>
		<description>Greetings
I wonder if a future reseller buys from you a lot of titles so he gets the 40+% discount, what permissions does he have later when seling the games? Can he decide the price by himself? Can he sell them more expensive or cheaper than LGP or TuxGames?

thanks in advance
Apopas

BTW Why don&#039;t you have a penguin on you games boxes? There is one on the disk, but noone on the cover box :)</description>
		<content:encoded><![CDATA[<p>Greetings<br />
I wonder if a future reseller buys from you a lot of titles so he gets the 40+% discount, what permissions does he have later when seling the games? Can he decide the price by himself? Can he sell them more expensive or cheaper than LGP or TuxGames?</p>
<p>thanks in advance<br />
Apopas</p>
<p>BTW Why don&#8217;t you have a penguin on you games boxes? There is one on the disk, but noone on the cover box :)</p>
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		<title>Comment on Some gotchyas in porting from Visual C++ to g++ by Liam Dawe</title>
		<link>http://blog.linuxgamepublishing.com/2009/12/03/some-gotchyas-in-porting-from-visual-c-to-g/comment-page-1/#comment-1529</link>
		<dc:creator>Liam Dawe</dc:creator>
		<pubDate>Sun, 31 Jan 2010 13:28:55 +0000</pubDate>
		<guid isPermaLink="false">http://blog.linuxgamepublishing.com/?p=385#comment-1529</guid>
		<description>That is not a Demo, that is Renting, Jusko is asking for a demo, people don&#039;t want to fork out for something they may not like when there should be a Demo available.</description>
		<content:encoded><![CDATA[<p>That is not a Demo, that is Renting, Jusko is asking for a demo, people don&#8217;t want to fork out for something they may not like when there should be a Demo available.</p>
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		<title>Comment on Getting gcc to warn you when you mess up stdargs by Liam Dawe</title>
		<link>http://blog.linuxgamepublishing.com/2010/01/20/getting-gcc-to-warn-you-when-you-mess-up-stdargs/comment-page-1/#comment-1528</link>
		<dc:creator>Liam Dawe</dc:creator>
		<pubDate>Sun, 31 Jan 2010 11:38:52 +0000</pubDate>
		<guid isPermaLink="false">http://blog.linuxgamepublishing.com/?p=405#comment-1528</guid>
		<description>Are you guys going to announce any ports anytime soon? Haven&#039;t heard anything in quite some time now!</description>
		<content:encoded><![CDATA[<p>Are you guys going to announce any ports anytime soon? Haven&#8217;t heard anything in quite some time now!</p>
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		<title>Comment on Becoming an LGP reseller by Michael Simms (CEO and head of Development)</title>
		<link>http://blog.linuxgamepublishing.com/2010/01/14/becoming-an-lgp-reseller/comment-page-1/#comment-1525</link>
		<dc:creator>Michael Simms (CEO and head of Development)</dc:creator>
		<pubDate>Tue, 26 Jan 2010 10:38:07 +0000</pubDate>
		<guid isPermaLink="false">http://blog.linuxgamepublishing.com/?p=394#comment-1525</guid>
		<description>WRT your first response: Thing is, isn&#039;t it up to the creator of the work to decide how much to charge for it. You know the value of yourown work, and it is human nature for others to UNDERvalue it. If the consumer doesn&#039;t like the price, they vote with their wallet and don&#039;t pay. In the end a fair compromise is reached that people are willing to pay, and that will make enough money for the creator. Either that or the demand wasn&#039;t sufficient for the industry.
If you let the consumer set the price, it will tend towards zero, because people as a whole don&#039;t think longterm.

But as for your comment specifically to me, yes of course you can. You can play it at the same time too, there is no limit on that. You just have to be sure that you trust that person with your copy, as once they have it installed, they can, using the keytool, change the email address, request a new password, and then your game is their game. If you trust them, feel free, its just the same as lending the boxed copy in that way. We aren&#039;t trying to stop people lending, we&#039;re trying to stop people from putting it online {:-)</description>
		<content:encoded><![CDATA[<p>WRT your first response: Thing is, isn&#8217;t it up to the creator of the work to decide how much to charge for it. You know the value of yourown work, and it is human nature for others to UNDERvalue it. If the consumer doesn&#8217;t like the price, they vote with their wallet and don&#8217;t pay. In the end a fair compromise is reached that people are willing to pay, and that will make enough money for the creator. Either that or the demand wasn&#8217;t sufficient for the industry.<br />
If you let the consumer set the price, it will tend towards zero, because people as a whole don&#8217;t think longterm.</p>
<p>But as for your comment specifically to me, yes of course you can. You can play it at the same time too, there is no limit on that. You just have to be sure that you trust that person with your copy, as once they have it installed, they can, using the keytool, change the email address, request a new password, and then your game is their game. If you trust them, feel free, its just the same as lending the boxed copy in that way. We aren&#8217;t trying to stop people lending, we&#8217;re trying to stop people from putting it online {:-)</p>
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		<title>Comment on Becoming an LGP reseller by Evaristo_el_rey</title>
		<link>http://blog.linuxgamepublishing.com/2010/01/14/becoming-an-lgp-reseller/comment-page-1/#comment-1523</link>
		<dc:creator>Evaristo_el_rey</dc:creator>
		<pubDate>Sun, 24 Jan 2010 13:03:54 +0000</pubDate>
		<guid isPermaLink="false">http://blog.linuxgamepublishing.com/?p=394#comment-1523</guid>
		<description>@Max: &quot;I understand that you want and need to make money and I can’t understand how people constantly copy games, download music and movies and so on…&quot;

Well I don&#039;t know what country you are from, but it&#039;s a right in mine, (Spain). Well, It doesn&#039;t count for software but anyway, we&#039;ve created the biggest library in the world (Internet) and I think we should use it. And then you decide how to contribute each company on your way. I can download games but I prefer to support the industry and above all the developers because I can, because I want.

@Michael: 
There&#039;s s something I haven&#039;t fully understood. If I want to lend a copy of yours to a friend, can I do it? Even if it means that meanwhile I can&#039;t play.</description>
		<content:encoded><![CDATA[<p>@Max: &#8220;I understand that you want and need to make money and I can’t understand how people constantly copy games, download music and movies and so on…&#8221;</p>
<p>Well I don&#8217;t know what country you are from, but it&#8217;s a right in mine, (Spain). Well, It doesn&#8217;t count for software but anyway, we&#8217;ve created the biggest library in the world (Internet) and I think we should use it. And then you decide how to contribute each company on your way. I can download games but I prefer to support the industry and above all the developers because I can, because I want.</p>
<p>@Michael:<br />
There&#8217;s s something I haven&#8217;t fully understood. If I want to lend a copy of yours to a friend, can I do it? Even if it means that meanwhile I can&#8217;t play.</p>
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		<title>Comment on Becoming an LGP reseller by Michael Simms (CEO and head of Development)</title>
		<link>http://blog.linuxgamepublishing.com/2010/01/14/becoming-an-lgp-reseller/comment-page-1/#comment-1522</link>
		<dc:creator>Michael Simms (CEO and head of Development)</dc:creator>
		<pubDate>Sun, 24 Jan 2010 04:24:35 +0000</pubDate>
		<guid isPermaLink="false">http://blog.linuxgamepublishing.com/?p=394#comment-1522</guid>
		<description>We have someone working on the patch but progress is slow. However the game is still perfectly playable at 1.07b</description>
		<content:encoded><![CDATA[<p>We have someone working on the patch but progress is slow. However the game is still perfectly playable at 1.07b</p>
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		<title>Comment on Becoming an LGP reseller by mateo</title>
		<link>http://blog.linuxgamepublishing.com/2010/01/14/becoming-an-lgp-reseller/comment-page-1/#comment-1518</link>
		<dc:creator>mateo</dc:creator>
		<pubDate>Wed, 20 Jan 2010 01:13:50 +0000</pubDate>
		<guid isPermaLink="false">http://blog.linuxgamepublishing.com/?p=394#comment-1518</guid>
		<description>Can you make patch 1.08 for Mindrover? I played in demo and I want buy this game:)</description>
		<content:encoded><![CDATA[<p>Can you make patch 1.08 for Mindrover? I played in demo and I want buy this game:)</p>
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		<title>Comment on Becoming an LGP reseller by Max</title>
		<link>http://blog.linuxgamepublishing.com/2010/01/14/becoming-an-lgp-reseller/comment-page-1/#comment-1516</link>
		<dc:creator>Max</dc:creator>
		<pubDate>Sun, 17 Jan 2010 22:36:14 +0000</pubDate>
		<guid isPermaLink="false">http://blog.linuxgamepublishing.com/?p=394#comment-1516</guid>
		<description>It definitely helps. The squealing occurs when the framerate goes too high. You could also just add any (optional) framerate limiter. Guess VSYNCH would be the most logical though.</description>
		<content:encoded><![CDATA[<p>It definitely helps. The squealing occurs when the framerate goes too high. You could also just add any (optional) framerate limiter. Guess VSYNCH would be the most logical though.</p>
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