Archive for January, 2012

LGP History pt 4: The end of the ride, but not the end of the company

Tuesday, January 31st, 2012

It has been 12 years since I started Tux Games, and a little less since I started LGP.

These last 12 years have been, to coin a phrase, “interesting”. There have been highs and lows, great times and bad times. But always fun.

The last year or so, LGP has been quiet, too quiet some have said, and they would be right. I will hold my hand up and say, ‘My bad’.

You see, 10 years of working 7 days a week had taken its toll. You can’t continue on a high energy rampage for 10 years without something breaking, and in the end I burned out. I started letting things slip, and I started to neglect the companies.

I take no blame for this, it was bound to happen, as anyone knows when they work so hard they neglect social life, sleep, proper eating habits, the outcome is inevitable. I have put in a massive effort into Linux gaming, an average of 60-80 hours a week for 10 years and an investment that totals close to half a million pounds out of my own pocket, so I consider blame to be the wrong word. Probably, responsibility is more the correct word.

It took me some months to notice what was going on, and even longer to accept that my burnout was going to kill LGP unless I did something about it. The lack of drive slowed down production of new titles, shipping, customer service, everything that I either handled or had a big part in helping with, was all being compromised. The answer didn’t come from Dr’s, and it didn’t come from telling myself to ‘just stop slacking and get on with it’. The answer came by accepting the new reality that my burnout was not going away and I was no longer the right person to be at the heart of Linux gaming. I still love Linux and I love Linux gaming. LGP is my baby, and you don’t devote 12 years of your life to something like this without being proud of, and attached to, your creation.

And so in recent months I took the decision to stop. Difficult doesn’t even come close to how hard the decision was. I lost a lot of sleep over it, and it was depressing, stressful, and disheartening, but I knew in the end it was the best thing for me to do for myself and for the company.

But I didn’t want to let the company die. Of course not, I have invested too much time, money, blood sweat and tears into LGP to just say ‘That is it, bye’. And so I sat down and had a long think about how to save it.

The decision was made to find and hand over control of the company to someone new, someone who could move it forwards where I no longer had the drive and energy. To that end, I selected Clive Crous to take over my position in the company.

Clive has been a part time developer for LGP for many years, having a hand in quite a few games. But his primary qualification for the job comes with his unrestrained enthusiasm for Linux gaming. I selected Clive not because he offered the most money for the company, as the decision was made that only a token payment would be made, so don’t worry I just decided to ’sell out’ . I chose Clive as he will bring about new energy and drive to LGP, the main thing it has been lacking in the recent past. He has some big plans, and I won’t steal his thunder by telling you what he is going to be doing, but I think you’ll be happy with the new and revitalised LGP. Give him some time though, things won’t change overnight. He has a lot of work to do, and a lot to learn about the industry. Treat him gently!

So, as I say goodbye, I would like to thank the many many people who have supported me over the years in keeping LGP alive. Not in the least I need to give special thanks to Mel, Gareth and Eskild, who have been there offering support, a dose of reality, and a kick up the backside whenever it was needed, and to all the dozens and dozens of others who have given up their time, often for nothing in return, to keep LGP and myself running.

I know Clive is preparing a hello speech, like this is my goodbye speech, and his posting will follow this one in a day or two.

And with that, I give you, Clive Crous, CEO, Tux Games and Linux Game Publishing.

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