Archive for May, 2011

New support system

Monday, May 16th, 2011

In order to improve our handling of support we have switched to using Tender as our support system. The old system, while it worked fine in most cases, did have some issues, and did result in some people waiting too long before they got any reply. The switch should result in faster responses and an overall better experience for anyone contacting LGP support.

While we have migrated the old support requests over to the new system, the old one had a few bugs which may have resulted in some of them being lost. If you have contacted LGP support and have been waiting a long time without any reply, feel free to re-send your support request to ensure we have it.

You can still contact LGP support using the usual e-mail address (support@…) and it will automagically be entered into our tender instance.

If you have any input, suggestions or questions for me, feel free to ask them here in the comments, on IRC (Zero_Dogg in #lgp on irc.freenode.net), via identi.ca/twitter or via e-mail (to eskild at the domain linuxgamepublishing dot com).

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Still alive and kicking

Tuesday, May 3rd, 2011

So, we’ve been a bit too quiet lately. That’s partly my fault, and partly because we’ve been busy working on our next port. I’m pleased to inform you that we now have a working build of it in internal alpha testing, and we should open applications to the beta test “soon” (for sufficiently vague values of “soon”). We’re also working on a few other things that we should be announcing in the near future.

Meanwhile, feel free to contact me with any questions or feedback you have (other than “what’s the port?” that is, because I won’t be able to tell you that yet, no matter how hard you try :).

If you have any input, suggestions or questions for me, feel free to ask them here in the comments, on IRC (Zero_Dogg in #lgp on irc.freenode.net), via identi.ca/twitter or via e-mail (to eskild at the domain linuxgamepublishing dot com).

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