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	<title>Comments on: Some gotchyas in porting from Visual C++ to g++</title>
	<atom:link href="http://blog.linuxgamepublishing.com/2009/12/03/some-gotchyas-in-porting-from-visual-c-to-g/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.linuxgamepublishing.com/2009/12/03/some-gotchyas-in-porting-from-visual-c-to-g/</link>
	<description>Commercial gaming for Linux</description>
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		<title>By: Michael Simms (CEO and head of Development)</title>
		<link>http://blog.linuxgamepublishing.com/2009/12/03/some-gotchyas-in-porting-from-visual-c-to-g/comment-page-1/#comment-1542</link>
		<dc:creator>Michael Simms (CEO and head of Development)</dc:creator>
		<pubDate>Thu, 18 Feb 2010 11:04:44 +0000</pubDate>
		<guid isPermaLink="false">http://blog.linuxgamepublishing.com/?p=385#comment-1542</guid>
		<description>We have had issues with the demo, in that the source code for the demo and the main game is incompatible, the demo was made with an earlier version of the code. We would LIKE to get the demo out, but we have to realistically balance time and budget. When a rental for a week is, what, £1.50 or something, it isnt a fortune. I agree we SHOULD have a demo, but we have to be practical. Where a demo is possible we do it. Where is a demo is merely &#039;hard&#039; we do it, but the sacred demo is beyond that. We have expended a good amount of developer time on it, without success so far.</description>
		<content:encoded><![CDATA[<p>We have had issues with the demo, in that the source code for the demo and the main game is incompatible, the demo was made with an earlier version of the code. We would LIKE to get the demo out, but we have to realistically balance time and budget. When a rental for a week is, what, £1.50 or something, it isnt a fortune. I agree we SHOULD have a demo, but we have to be practical. Where a demo is possible we do it. Where is a demo is merely &#8216;hard&#8217; we do it, but the sacred demo is beyond that. We have expended a good amount of developer time on it, without success so far.</p>
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		<title>By: Liam Dawe</title>
		<link>http://blog.linuxgamepublishing.com/2009/12/03/some-gotchyas-in-porting-from-visual-c-to-g/comment-page-1/#comment-1529</link>
		<dc:creator>Liam Dawe</dc:creator>
		<pubDate>Sun, 31 Jan 2010 13:28:55 +0000</pubDate>
		<guid isPermaLink="false">http://blog.linuxgamepublishing.com/?p=385#comment-1529</guid>
		<description>That is not a Demo, that is Renting, Jusko is asking for a demo, people don&#039;t want to fork out for something they may not like when there should be a Demo available.</description>
		<content:encoded><![CDATA[<p>That is not a Demo, that is Renting, Jusko is asking for a demo, people don&#8217;t want to fork out for something they may not like when there should be a Demo available.</p>
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		<title>By: kayman</title>
		<link>http://blog.linuxgamepublishing.com/2009/12/03/some-gotchyas-in-porting-from-visual-c-to-g/comment-page-1/#comment-1497</link>
		<dc:creator>kayman</dc:creator>
		<pubDate>Wed, 13 Jan 2010 20:15:42 +0000</pubDate>
		<guid isPermaLink="false">http://blog.linuxgamepublishing.com/?p=385#comment-1497</guid>
		<description>Try one week rent on tuxgames.com (or any other reseller who offer renting :) for a few euros/dollars/gold/platinum/..</description>
		<content:encoded><![CDATA[<p>Try one week rent on tuxgames.com (or any other reseller who offer renting :) for a few euros/dollars/gold/platinum/..</p>
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		<title>By: Jusko</title>
		<link>http://blog.linuxgamepublishing.com/2009/12/03/some-gotchyas-in-porting-from-visual-c-to-g/comment-page-1/#comment-1491</link>
		<dc:creator>Jusko</dc:creator>
		<pubDate>Tue, 12 Jan 2010 16:31:57 +0000</pubDate>
		<guid isPermaLink="false">http://blog.linuxgamepublishing.com/?p=385#comment-1491</guid>
		<description>Hi. I know this is wrong place to ask about Sacred, but when there be a Linux demo? I want to buy Sacred, but I&#039;ve never played this game, so i want to test.

Best Regards.

p.s: sorry for bad English - I&#039;m from Poland.</description>
		<content:encoded><![CDATA[<p>Hi. I know this is wrong place to ask about Sacred, but when there be a Linux demo? I want to buy Sacred, but I&#8217;ve never played this game, so i want to test.</p>
<p>Best Regards.</p>
<p>p.s: sorry for bad English &#8211; I&#8217;m from Poland.</p>
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		<title>By: Michael Simms (CEO and head of Development)</title>
		<link>http://blog.linuxgamepublishing.com/2009/12/03/some-gotchyas-in-porting-from-visual-c-to-g/comment-page-1/#comment-1178</link>
		<dc:creator>Michael Simms (CEO and head of Development)</dc:creator>
		<pubDate>Fri, 11 Dec 2009 05:59:55 +0000</pubDate>
		<guid isPermaLink="false">http://blog.linuxgamepublishing.com/?p=385#comment-1178</guid>
		<description>There is an equivalent in g++

I forgot that in our standard headers we have: 

#define __forceinline inline __attribute__((always_inline))

I should probably update the article with this!</description>
		<content:encoded><![CDATA[<p>There is an equivalent in g++</p>
<p>I forgot that in our standard headers we have: </p>
<p>#define __forceinline inline __attribute__((always_inline))</p>
<p>I should probably update the article with this!</p>
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		<title>By: d</title>
		<link>http://blog.linuxgamepublishing.com/2009/12/03/some-gotchyas-in-porting-from-visual-c-to-g/comment-page-1/#comment-1173</link>
		<dc:creator>d</dc:creator>
		<pubDate>Thu, 10 Dec 2009 09:37:06 +0000</pubDate>
		<guid isPermaLink="false">http://blog.linuxgamepublishing.com/?p=385#comment-1173</guid>
		<description>I keep wondering, which version of g++ you are using. &#039;__forceinline&#039; is no C++ ISO keyword and if my memory doesn&#039;t fool me this keyword isn&#039;t known to g++.

I would remove it anyway. Crappy VC++ homebrew stuff.</description>
		<content:encoded><![CDATA[<p>I keep wondering, which version of g++ you are using. &#8216;__forceinline&#8217; is no C++ ISO keyword and if my memory doesn&#8217;t fool me this keyword isn&#8217;t known to g++.</p>
<p>I would remove it anyway. Crappy VC++ homebrew stuff.</p>
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