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	<title>Comments on: Shadowgrounds: A surprise release</title>
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	<link>http://blog.linuxgamepublishing.com/2009/09/16/shadowgrounds-a-surprise-release/</link>
	<description>Commercial gaming for Linux</description>
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		<item>
		<title>By: Iggi</title>
		<link>http://blog.linuxgamepublishing.com/2009/09/16/shadowgrounds-a-surprise-release/comment-page-1/#comment-760</link>
		<dc:creator>Iggi</dc:creator>
		<pubDate>Sat, 26 Sep 2009 21:47:20 +0000</pubDate>
		<guid isPermaLink="false">http://blog.linuxgamepublishing.com/?p=329#comment-760</guid>
		<description>Mindware did the Linux version of Cold War themselves, so my guess would be that they will also do so for Dreamkiller (my guess for the next announced LGP game :-) )</description>
		<content:encoded><![CDATA[<p>Mindware did the Linux version of Cold War themselves, so my guess would be that they will also do so for Dreamkiller (my guess for the next announced LGP game :-) )</p>
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		<title>By: Max</title>
		<link>http://blog.linuxgamepublishing.com/2009/09/16/shadowgrounds-a-surprise-release/comment-page-1/#comment-758</link>
		<dc:creator>Max</dc:creator>
		<pubDate>Sat, 26 Sep 2009 16:37:24 +0000</pubDate>
		<guid isPermaLink="false">http://blog.linuxgamepublishing.com/?p=329#comment-758</guid>
		<description>My Shadowgrounds arrived today and towards the end of level 4 it crashed. :(
I could not find any log data though. Next time I&#039;ll make sure to log all the output to a file when starting it.
I was on the way from the radar station to that military base to meet the professor and when there was another one of those cutscenes with that tech-eye-alien, the game locked up and I had to restart x.
The story is way nicer than I expected though. It actually has a real story.</description>
		<content:encoded><![CDATA[<p>My Shadowgrounds arrived today and towards the end of level 4 it crashed. :(<br />
I could not find any log data though. Next time I&#8217;ll make sure to log all the output to a file when starting it.<br />
I was on the way from the radar station to that military base to meet the professor and when there was another one of those cutscenes with that tech-eye-alien, the game locked up and I had to restart x.<br />
The story is way nicer than I expected though. It actually has a real story.</p>
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		<title>By: Michael Simms (CEO and head of Development)</title>
		<link>http://blog.linuxgamepublishing.com/2009/09/16/shadowgrounds-a-surprise-release/comment-page-1/#comment-755</link>
		<dc:creator>Michael Simms (CEO and head of Development)</dc:creator>
		<pubDate>Wed, 23 Sep 2009 20:21:54 +0000</pubDate>
		<guid isPermaLink="false">http://blog.linuxgamepublishing.com/?p=329#comment-755</guid>
		<description>Heh, Id like it myself, but its not possible, unfortunately.</description>
		<content:encoded><![CDATA[<p>Heh, Id like it myself, but its not possible, unfortunately.</p>
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		<title>By: Max</title>
		<link>http://blog.linuxgamepublishing.com/2009/09/16/shadowgrounds-a-surprise-release/comment-page-1/#comment-754</link>
		<dc:creator>Max</dc:creator>
		<pubDate>Wed, 23 Sep 2009 19:23:59 +0000</pubDate>
		<guid isPermaLink="false">http://blog.linuxgamepublishing.com/?p=329#comment-754</guid>
		<description>I&#039;m still missing X: Beyond the Frontier in my Linux Collection.
I doubt that it&#039;ll ever be ported though, since it&#039;s just way too old and I&#039;d probably be the only one to buy it. :P</description>
		<content:encoded><![CDATA[<p>I&#8217;m still missing X: Beyond the Frontier in my Linux Collection.<br />
I doubt that it&#8217;ll ever be ported though, since it&#8217;s just way too old and I&#8217;d probably be the only one to buy it. :P</p>
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		<title>By: Patrick</title>
		<link>http://blog.linuxgamepublishing.com/2009/09/16/shadowgrounds-a-surprise-release/comment-page-1/#comment-751</link>
		<dc:creator>Patrick</dc:creator>
		<pubDate>Tue, 22 Sep 2009 11:19:52 +0000</pubDate>
		<guid isPermaLink="false">http://blog.linuxgamepublishing.com/?p=329#comment-751</guid>
		<description>Some links:
http://www.aspyr.com/product/info/116
http://www.youtube.com/watch?v=le-yuS1XK5U</description>
		<content:encoded><![CDATA[<p>Some links:<br />
<a href="http://www.aspyr.com/product/info/116" rel="nofollow">http://www.aspyr.com/product/info/116</a><br />
<a href="http://www.youtube.com/watch?v=le-yuS1XK5U" rel="nofollow">http://www.youtube.com/watch?v=le-yuS1XK5U</a></p>
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		<title>By: Patrick</title>
		<link>http://blog.linuxgamepublishing.com/2009/09/16/shadowgrounds-a-surprise-release/comment-page-1/#comment-750</link>
		<dc:creator>Patrick</dc:creator>
		<pubDate>Tue, 22 Sep 2009 11:17:28 +0000</pubDate>
		<guid isPermaLink="false">http://blog.linuxgamepublishing.com/?p=329#comment-750</guid>
		<description>I just came across another I&#039;ve never heard about, but looks very interesting. The game&#039;s called Dreamkiller and it&#039;s a game like Painkiller.

The game is developed by Mindware Studios (you know from Cold War) and runs on their Meng engine. LGP already knows Mindware Studios and their Meng engine and they&#039;ve got experience porting their games, so I think it won&#039;t be very difficult to port this new game.</description>
		<content:encoded><![CDATA[<p>I just came across another I&#8217;ve never heard about, but looks very interesting. The game&#8217;s called Dreamkiller and it&#8217;s a game like Painkiller.</p>
<p>The game is developed by Mindware Studios (you know from Cold War) and runs on their Meng engine. LGP already knows Mindware Studios and their Meng engine and they&#8217;ve got experience porting their games, so I think it won&#8217;t be very difficult to port this new game.</p>
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		<title>By: Michael Simms (CEO and head of Development)</title>
		<link>http://blog.linuxgamepublishing.com/2009/09/16/shadowgrounds-a-surprise-release/comment-page-1/#comment-749</link>
		<dc:creator>Michael Simms (CEO and head of Development)</dc:creator>
		<pubDate>Tue, 22 Sep 2009 01:31:53 +0000</pubDate>
		<guid isPermaLink="false">http://blog.linuxgamepublishing.com/?p=329#comment-749</guid>
		<description>This needs to be fixed actually, DESKTOP_SESSION needs to be set to something. Anything will do, fish, blurgle, iamaturtle, its all the same. That will make the launcher work if you get that error message, until it gets fixed</description>
		<content:encoded><![CDATA[<p>This needs to be fixed actually, DESKTOP_SESSION needs to be set to something. Anything will do, fish, blurgle, iamaturtle, its all the same. That will make the launcher work if you get that error message, until it gets fixed</p>
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		<title>By: Patrick</title>
		<link>http://blog.linuxgamepublishing.com/2009/09/16/shadowgrounds-a-surprise-release/comment-page-1/#comment-748</link>
		<dc:creator>Patrick</dc:creator>
		<pubDate>Mon, 21 Sep 2009 20:39:54 +0000</pubDate>
		<guid isPermaLink="false">http://blog.linuxgamepublishing.com/?p=329#comment-748</guid>
		<description>I&#039;ve never heard of this game before, but it looks like a nice game.

@Michael Simms:
Thank you very much for also bringing the first Shadowgrounds to Linux. I always wished the first Shadowgrounds would be released for Linux, so I could play through the whole Shadowgrounds story, instead of only the second part.

The only thing I don&#039;t like:
I already placed an order for Shadowgrounds: Survivor at a German reseller and I&#039;ve already paid. Now I have to e-mail them to change my order and I have to transfer the additional money to their bank account (because I&#039;m not from Germany, I have to pay for every bank transfer to German banks). Well, being able to play the whole Shadowgrounds story makes me forget the hassle of changing my order and the additional money for the international bank transfer.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve never heard of this game before, but it looks like a nice game.</p>
<p>@Michael Simms:<br />
Thank you very much for also bringing the first Shadowgrounds to Linux. I always wished the first Shadowgrounds would be released for Linux, so I could play through the whole Shadowgrounds story, instead of only the second part.</p>
<p>The only thing I don&#8217;t like:<br />
I already placed an order for Shadowgrounds: Survivor at a German reseller and I&#8217;ve already paid. Now I have to e-mail them to change my order and I have to transfer the additional money to their bank account (because I&#8217;m not from Germany, I have to pay for every bank transfer to German banks). Well, being able to play the whole Shadowgrounds story makes me forget the hassle of changing my order and the additional money for the international bank transfer.</p>
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		<title>By: Hannes</title>
		<link>http://blog.linuxgamepublishing.com/2009/09/16/shadowgrounds-a-surprise-release/comment-page-1/#comment-747</link>
		<dc:creator>Hannes</dc:creator>
		<pubDate>Mon, 21 Sep 2009 17:00:21 +0000</pubDate>
		<guid isPermaLink="false">http://blog.linuxgamepublishing.com/?p=329#comment-747</guid>
		<description>Thanks for your reply. I thought so because http://www.linuxgamepublishing.com/contacts.php? says &quot;For problems with your order from our store&quot; for that mail address. I assumed it was sales related.

Please ignore everything about crashes in my post. Only the resolution issue and the error message are interesting I guess. :-)</description>
		<content:encoded><![CDATA[<p>Thanks for your reply. I thought so because <a href="http://www.linuxgamepublishing.com/contacts.php?" rel="nofollow">http://www.linuxgamepublishing.com/contacts.php?</a> says &#8220;For problems with your order from our store&#8221; for that mail address. I assumed it was sales related.</p>
<p>Please ignore everything about crashes in my post. Only the resolution issue and the error message are interesting I guess. :-)</p>
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		<title>By: Michael Simms (CEO and head of Development)</title>
		<link>http://blog.linuxgamepublishing.com/2009/09/16/shadowgrounds-a-surprise-release/comment-page-1/#comment-746</link>
		<dc:creator>Michael Simms (CEO and head of Development)</dc:creator>
		<pubDate>Mon, 21 Sep 2009 02:33:50 +0000</pubDate>
		<guid isPermaLink="false">http://blog.linuxgamepublishing.com/?p=329#comment-746</guid>
		<description>We handle all bug reports at support@linuxgamepublishing.com</description>
		<content:encoded><![CDATA[<p>We handle all bug reports at <a href="mailto:support@linuxgamepublishing.com">support@linuxgamepublishing.com</a></p>
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