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	<title>Comments on: IP MASQ shortcuts causing Grapple to fail</title>
	<atom:link href="http://blog.linuxgamepublishing.com/2009/07/04/ip-masq-shortcuts-causing-grapple-to-fail/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.linuxgamepublishing.com/2009/07/04/ip-masq-shortcuts-causing-grapple-to-fail/</link>
	<description>Commercial gaming for Linux</description>
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		<title>By: Michael Simms (CEO and head of Development)</title>
		<link>http://blog.linuxgamepublishing.com/2009/07/04/ip-masq-shortcuts-causing-grapple-to-fail/comment-page-1/#comment-459</link>
		<dc:creator>Michael Simms (CEO and head of Development)</dc:creator>
		<pubDate>Mon, 06 Jul 2009 16:23:50 +0000</pubDate>
		<guid isPermaLink="false">http://blog.linuxgamepublishing.com/?p=270#comment-459</guid>
		<description>Oh, and as to broadcast, we haven&#039;t incorporated that, but we have plans for broadcast and avahi - when time allows us to impliment these things {:-)</description>
		<content:encoded><![CDATA[<p>Oh, and as to broadcast, we haven&#8217;t incorporated that, but we have plans for broadcast and avahi &#8211; when time allows us to impliment these things {:-)</p>
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		<title>By: Michael Simms (CEO and head of Development)</title>
		<link>http://blog.linuxgamepublishing.com/2009/07/04/ip-masq-shortcuts-causing-grapple-to-fail/comment-page-1/#comment-458</link>
		<dc:creator>Michael Simms (CEO and head of Development)</dc:creator>
		<pubDate>Mon, 06 Jul 2009 16:22:14 +0000</pubDate>
		<guid isPermaLink="false">http://blog.linuxgamepublishing.com/?p=270#comment-458</guid>
		<description>Well, the bug was found when starting a game up via &lt;a href=&quot;http://www.penguinplay.com&quot; rel=&quot;nofollow&quot;&gt;PenguinPlay&lt;/a&gt;. PPlay holds scores and allows player matchmaking and so, starting the game via this server needs use of the STUN server. There is always a local LAN version for those that do not wish to register on PenguinPlay.</description>
		<content:encoded><![CDATA[<p>Well, the bug was found when starting a game up via <a href="http://www.penguinplay.com" rel="nofollow">PenguinPlay</a>. PPlay holds scores and allows player matchmaking and so, starting the game via this server needs use of the STUN server. There is always a local LAN version for those that do not wish to register on PenguinPlay.</p>
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		<title>By: Cyberfrag</title>
		<link>http://blog.linuxgamepublishing.com/2009/07/04/ip-masq-shortcuts-causing-grapple-to-fail/comment-page-1/#comment-456</link>
		<dc:creator>Cyberfrag</dc:creator>
		<pubDate>Sun, 05 Jul 2009 15:18:46 +0000</pubDate>
		<guid isPermaLink="false">http://blog.linuxgamepublishing.com/?p=270#comment-456</guid>
		<description>Ok, I see. But isn&#039;t going through the STUN process for hosts that are on the same subnet a bit of an overkill? Why not provide some kind of &quot;LAN-mode&quot; which announces games only on the local segment (e.g. via Broadcast on the local area subnet) and avoids the STUN-overhead?</description>
		<content:encoded><![CDATA[<p>Ok, I see. But isn&#8217;t going through the STUN process for hosts that are on the same subnet a bit of an overkill? Why not provide some kind of &#8220;LAN-mode&#8221; which announces games only on the local segment (e.g. via Broadcast on the local area subnet) and avoids the STUN-overhead?</p>
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	<item>
		<title>By: Michael Simms (CEO and head of Development)</title>
		<link>http://blog.linuxgamepublishing.com/2009/07/04/ip-masq-shortcuts-causing-grapple-to-fail/comment-page-1/#comment-455</link>
		<dc:creator>Michael Simms (CEO and head of Development)</dc:creator>
		<pubDate>Sun, 05 Jul 2009 14:44:20 +0000</pubDate>
		<guid isPermaLink="false">http://blog.linuxgamepublishing.com/?p=270#comment-455</guid>
		<description>Its arranged kindof like:

&lt;blockquote&gt;STUN Server
    &#124;
Internets
    &#124;
Gateway IP MASQ
    &#124;
   --------------------------------
  &#124;                      &#124;                    &#124;
Laptop         Other  machines&lt;/blockquote&gt;

Oi, formatting in comments is painful, and doesnt work too well, but hopefully you see
</description>
		<content:encoded><![CDATA[<p>Its arranged kindof like:</p>
<blockquote><p>STUN Server<br />
    |<br />
Internets<br />
    |<br />
Gateway IP MASQ<br />
    |<br />
   &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />
  |                      |                    |<br />
Laptop         Other  machines</p></blockquote>
<p>Oi, formatting in comments is painful, and doesnt work too well, but hopefully you see</p>
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	<item>
		<title>By: Cyberfrag</title>
		<link>http://blog.linuxgamepublishing.com/2009/07/04/ip-masq-shortcuts-causing-grapple-to-fail/comment-page-1/#comment-454</link>
		<dc:creator>Cyberfrag</dc:creator>
		<pubDate>Sun, 05 Jul 2009 10:44:13 +0000</pubDate>
		<guid isPermaLink="false">http://blog.linuxgamepublishing.com/?p=270#comment-454</guid>
		<description>Meh - the setup has been &quot;untagged&quot;. I meant:

B/Laptop/Server --- NATBox --- INTERNET --- A/Gateway/Client</description>
		<content:encoded><![CDATA[<p>Meh &#8211; the setup has been &#8220;untagged&#8221;. I meant:</p>
<p>B/Laptop/Server &#8212; NATBox &#8212; INTERNET &#8212; A/Gateway/Client</p>
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	<item>
		<title>By: Cyberfrag</title>
		<link>http://blog.linuxgamepublishing.com/2009/07/04/ip-masq-shortcuts-causing-grapple-to-fail/comment-page-1/#comment-453</link>
		<dc:creator>Cyberfrag</dc:creator>
		<pubDate>Sun, 05 Jul 2009 10:42:06 +0000</pubDate>
		<guid isPermaLink="false">http://blog.linuxgamepublishing.com/?p=270#comment-453</guid>
		<description>I don&#039;t quite get it. Your setup is as follows?

B/Laptop/Server  NATBox  INTERNET  A/Gateway/Client

How does the private address of B ever get to A through the NATBox?</description>
		<content:encoded><![CDATA[<p>I don&#8217;t quite get it. Your setup is as follows?</p>
<p>B/Laptop/Server  NATBox  INTERNET  A/Gateway/Client</p>
<p>How does the private address of B ever get to A through the NATBox?</p>
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